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A discipline-neutral grappling guide: positions, guard, passing, submissions and takedowns treated as shared mechanics rather than as the property of any single art, with the small details that decide whether control actually holds.

12 guides6 categoriesUpdated 2026-08-03

12 of 12 guides

Positions & Hierarchy Beginner

The Positional Hierarchy Every Grappler Shares

Grappling positions form a ladder from worst to best. Knowing where you are on it, and which direction to move, organizes everything else you learn.

Positions & Hierarchy7 min read
Positions & Hierarchy Beginner

Side Control and Mount: Holding What You Earned

Holding a pin is a separate skill from arriving in one. Chest connection, hip height and near-arm control decide whether the position survives real resistance.

Positions & Hierarchy7 min read
Positions & Hierarchy Intermediate

Back Control: Seatbelt, Hooks, and Finishing

Back control is the strongest place in grappling, but only while your chest stays glued to their back. Every attack from here depends on that connection.

Positions & Hierarchy8 min read
Guard & Bottom Game Beginner

Closed Guard: Control, Break, and Attack

Closed guard is the most controllable bottom position because your legs set the range. The real work is breaking posture and finding an angle before attacking.

Guard & Bottom Game7 min read
Guard & Bottom Game Intermediate

Half Guard: Underhooks and Knee Shields

Half guard is decided above the waist. Whoever wins the underhook and the head position controls the exchange, no matter how the legs are tangled.

Guard & Bottom Game8 min read
Guard & Bottom Game Intermediate

Open Guard: Hooks, Grips, and Entries

Open guard trades the security of a closed guard for reach and attack options. It only works while your grips and your leg contacts agree with each other.

Guard & Bottom Game8 min read
Guard & Bottom Game Intermediate

Guard Retention: Recovering Before You Lose It

Retention is the habit of noticing a pass early and moving your hips before your partner arrives. Late recovery is an escape; early recovery is retention.

Guard & Bottom Game7 min read
Passing & Top Pressure Intermediate

Pressure Passing: Weight, Angles, and Patience

Pressure passing wins by removing options rather than by moving quickly. You take away space, wait for a leg to be surrendered, and then advance one increment.

Passing & Top Pressure8 min read
Submissions Beginner

Chokes: Blood, Air, and the Mechanics That Matter

Strangles close blood flow through the sides of the neck while air chokes compress the windpipe. The mechanics differ, and so do the safety requirements.

Submissions7 min read
Submissions Intermediate

Joint Locks: Arms, Legs, and Safe Practice

A joint lock isolates a limb and moves it beyond its normal range. Everything about training them safely follows from how quickly that can go wrong.

Submissions8 min read
Takedowns for Grapplers Beginner

Takedowns and Guard Pulls in Grappling Rulesets

The standing phase decides who arrives on top. Grip fighting, level changes and the option to sit to guard are all answers to the same question.

Takedowns for Grapplers7 min read
Grappling Concepts Beginner

Frames, Levers, and Why Strength Is Not the Answer

Grappling rewards structure over effort. A frame borrows your skeleton instead of your muscles, and a lever multiplies whatever force you actually have.

Grappling Concepts6 min read